Implemented the video refresh rate selector in the Dreamcast version. It will start automatically when running on an European DC using composite video output, or if the Y button is held during the boot.
The performance on the Dreamcast is really good at 320x240, except when rendering dynamic lights. When no dynamic lights are in, Makaqu usually renders between 20 and 45 fps. I may see if there’s any quick way to optimize the dynamic lighting a bit.
On other news, for some reason the mod menu of the DC version broke. No matter which game you select, the engine will only load the data from the ID1 directory. But the actual mod directory is still used in some way, because trying to run any of the official mission packs results in a crash due to the engine trying to load their data and not finding it. I don’t remember changing anything in the mod menu code, so this may take a bit of time to be fixed.
Also, in the version 1.5 the cel shading effect won’t display outlines, and the “metallic” shading effect will display the cel shading effect instead, because I haven’t finished re-implementing those effects yet, no one uses them anyway, and I don’t want any more unnecessary delays on the 1.5 release.
TGA skyboxes won’t work on the Dreamcast either, but PCX skyboxes will still work fine.
Other than that, there’s only a few menu options to edit, maybe one or another console variable to change, the rocket launcher’s muzzleflash lighting to reimplement in the QC code (to make the rocket launcher get properly lit when firing, due to the way the lighting code works now), some things to change in the default config files, a bit of updating in the readme, and that’s about it.