Makaqu

Month

October 2011

2 posts

What is the current stack needed for compiling Makaqu for Dreamcast? I'm looking for the correct devkit version, libs, as well correct Makaqu version.

Makaqu 1.3 is the latest working version for the DC, but it has a bug in the DC controller’s x axis. To fix this, open the file common/src/menu.c and change the lines

qboolean dont_bind[256];
char    *bindnames[256][2];

to

qboolean dont_bind[K_NUMKEYS];
char    *bindnames[K_NUMKEYS][2];

And you’re done.

As for the devkit, you’ll need to install the DC Dev ISO R1, and change some things in it. I’ve detailed most of the process, if not all of it, in some previous posts in this blog.

Oct 28, 2011

Some good news. I’ve got a dedicated CRT monitor for my european Dreamcast, and I’ve also got a SD card reader for it. This should help a lot when I get around to developing for it again.

I should be able to easily dump screenshots, logs, config files and VMU data, as well as running a lot of Quake mods from the SD card for testing. Previously, disc space was a huge concern when testing, since it’s really hard to include a lot of mods on a CD-R and still get it to accommodate a lot of sessions on a multi-session disc (some of the CD-Rs I’ve used for testing got over 30 sessions burnt into them).

Running from a SD card also gets the nice benefit of not stopping the CD audio when loading data. However, this is more of a benefit to players than to developers, and I don’t think SD card readers are common amongst the majority of DC homebrew enthusiasts, at least not yet.

Oct 20, 2011
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